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세컨드라이프 유저 분석을 통한 한국형 가상사회 모델 탐색
초록
The purpose of this paper is to explore the Korean virtual world model through analyzing Second Life users attribute. For the purpose, the paper gathered data by FGI(Focused Group Interview) method in Second Life. The character of author in Second Life asked a question directly to those of another user. Through the analysis, the paper found the facts as follows. Main users of Second Life are 30s and 40s compare to teens of Korean online games. Age of users in Second Life is generally higher than those of online games. Playing time is also longer than online game users. Furthermore, main purposes of playing Second Life are communication between users and virtual travel rather than achieving some kind of goals such as getting rare item or higher character level. The difference of Second Life users and online games users comes from the difference of product attribute.
키워드
- 제목
- 세컨드라이프 유저 분석을 통한 한국형 가상사회 모델 탐색
- 제목 (타언어)
- The Study on Korean model of virtual world through Second Life users‘ analysis
- 저자
- 위정현
- 발행일
- 2009
- 권
- 6
- 호
- 1
- 페이지
- 113 ~ 130