여가스포츠 종목에 따른 AI(인공지능) 레벨 적용연구

A Study on the Application of AI(Artificial Intelligence) Levels Depending on Leisure Sports Events

초록

This study aims to analyze AI level-based functions and characteristics of different leisure sports events, as a basic study on the directivity of AI technology application appropriate for various leisure sports events. This study targeted 312 general adults in their twenties to sixties or under. This study set three AI levels(Level 0, 1, 2) to apply to leisure sports. Also, leisure sports events were divided into 5 main categories and 27 sub-categories, based on the Sports Safety Foundation(2021) Safety Contents. For analysis, descriptive statistics and frequency analysis were employed. The study result showed that bungee jump, rock climbing, swimming and walking were representative leisure sports(Level 0) that could be enjoyed without AI, and paragliding, survival game, scuba diving, screen golf and golf were leisure sports(Level 1) to enjoy with the help of AI. Lastly, paragliding, mountain motorcycling, rafting, weight training and bike were manipulable AI leisure sports(Level 2) under unexpected situations. Based on the performance process of this study, further research on a similar topic will need to use different factors for various situational characteristics, in addition to the factors used in this study.

키워드

여가스포츠인공지능AI 수준항공 스포츠산악 스포츠수상 스포츠실내 스포츠Leisure SportsArtificial IntelligenceAI LevelAir SportsMountain SportsWater SportsIndoor Sports
제목
여가스포츠 종목에 따른 AI(인공지능) 레벨 적용연구
제목 (타언어)
A Study on the Application of AI(Artificial Intelligence) Levels Depending on Leisure Sports Events
저자
김영재
DOI
10.26446/kjlrp.2021.9.45.3.91
발행일
2021
저널명
한국여가레크리에이션학회지
45
3
페이지
91 ~ 100