<게임사회>의 관람객 경험에 대한 실증적 연구

An Empirical Study on Visitors’ Experiences with the <Game Society>

초록

This study sheds light on the viewing experiences with ≪Game Society(2023)≫ through literature review and quantitative methodology to analyze the perceived value, the perceived experience quality, the attitude toward the exhibition, and the intentions to use of the exhibition. Survey participants demonstrate a tendency to rate the entertainment value higher than the esthetic and educational values. The aforementioned hedonic value shows a significant positive correlation with the degree of satisfaction, while educational and esthetic values exhibit negative corr)elations. Regarding the perceived experience quality, the attractiveness of the exhibition themes significantly influences the degree of satisfaction. Hypothesis testing results indicate that the five detailed factors related to the intention to use of the exhibition are significantly positively correlated with both the degree of satisfaction and the degree of immersion.

키워드

Game Society; Quality-Value-Loyalty Chain in Museums; Viewing experience in an art museum; Survey; User Engagement Scale; 게임사회; 박물관의 품질-가치-충성 연쇄 모형; 미술관 관람 경험; 설문조사; 사용자 참여 척도
제목
<게임사회>의 관람객 경험에 대한 실증적 연구
제목 (타언어)
An Empirical Study on Visitors’ Experiences with the <Game Society>
저자
이보아; 임유민; 박소은
DOI
10.9708/jksci.2024.29.10.175
발행일
2024-10
저널명
한국컴퓨터정보학회논문지
권
29
호
10
페이지
175 ~ 184