딥러닝 기반 배드민턴 선수 위치 추적시스템 개발

Development of Deep Learning-based Badminton Player Location Tracking System

초록

The purpose of this study is to realize a system that can automatically recognize players and record location information within the video of a badminton singles match. To achieve the research purpose, 500 training data and 60 test data were used to develop a badminton single player tracking model. As a result, 100 models of training data showed a mAP score of 90.0%, and 300 models showed 95.83%. The final model, 500 training data models, showed high performance at 98.33%, and it was concluded that at least 500 training data were needed to apply deep learning in badminton. These results are considered to show satisfactory performance even if the amount of training data is not large because there was no camera viewpoint movement using the image obtained from a single fixed camera, and the badminton court, which is the background of the image, was kept constant. Therefore, it was confirmed that the amount of data used for learning is important for the development of high-performance deep learning models, but it is necessary to proceed with sufficient consideration of external environmental factors.

키워드

딥러닝; 인공지능; 선수트래킹; 배드민턴; 스포츠 데이터 사이언스; Badminton; Deep Learning; Location Tracking; Artificial Intelligence; Data Science
제목
딥러닝 기반 배드민턴 선수 위치 추적시스템 개발
제목 (타언어)
Development of Deep Learning-based Badminton Player Location Tracking System
저자
양준석; 이제욱; 박성제
DOI
10.46669/kss.2022.20.2.072
발행일
2022
저널명
한국스포츠학회
권
20
호
2
페이지
851 ~ 868