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몰입형 VR 엑서게이밍 콘텐츠에 대한 사용자 경험 연구
- 유가람;
- 이보아
초록
Based on an extended technology acceptance model, this study quantitatively analyzed the user experience of immersive virtual reality (VR) exergaming among a sample of people (n=70) with prior experience of VR gaming. The results showed that the more enjoyable and stress-relieving the VR exergaming content was, the more useful it was perceived to be for exercise. This usefulness also correlated with specific usage attitudes: the more users perceived VR exergaming as useful for leisure and exercise, the more satisfied and immersed they were in the content. The degree of immersion increased when users perceived a pleasurable feature of the VR content, when they considered themselves heavy users, and when they perceived ease of use with the controls and how to engage in the game. The more self-control they had over their exercise time and the less challenging the content, the more they experienced a sense of physical exercise. Finally, the more satisfied and immersed users were, the more likely they were to say they would become heavy users in the future.
키워드
- 제목
- 몰입형 VR 엑서게이밍 콘텐츠에 대한 사용자 경험 연구
- 제목 (타언어)
- A Study on User Experiences with Immersive VR Exergame Contents
- 저자
- 유가람; 이보아
- 발행일
- 2023-09
- 저널명
- 디지털콘텐츠학회논문지
- 권
- 24
- 호
- 9
- 페이지
- 1977 ~ 1991
- 언어
- KOR
- 출판사
- 한국디지털콘텐츠학회
- 발행국가
- 대한민국
- 분량
- 15 페이지
- ISSN
- E 2287-738X
P 1598-2009