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초록
As Digital technology developed, drawing animation, using traditional production method which expresses many feelings with drawn lines loses the youth group, the primary audience, to the realism of the digital cinema. Drawing animation, which drew attention of the youth by the spectacles in the film such as hectic pace, dynamics and punch, declined for a while. However, it has been developed a way to express pace and dynamics of its own by establishing an effective directing method, which combines digital technology as it is needed. This study has a purpose to investigate what causes the dynamics and feeling of fast movement of the character in Japanese limited animation. Though some action-animated films that heroes with supernatural powers take the leading role that feeling of velocity and dynamics are emphasized we compare the directing method before and after the introduction of the digital technology. This research reaches the conclusion by factoring each Bergson and McLuhan’s discussion to the intervention of indexical signs and the audience’s participation according to skipping technique. This study has a significance of researching the element of drawing animation that maximizes the expansion of the senses by defying the limitation of the law of physics through its unique way of directing together with growth of the hero films, which will continue.
키워드
- 제목
- 드로잉 애니메이션에서 속도감과 역동성의 표현 요소 연구 – 일본 초인물 TV 애니메이션 중심으로-
- 저자
- 김현우; 김재웅
- 발행일
- 2015
- 저널명
- 만화애니메이션연구
- 호
- 40
- 페이지
- 109 ~ 137