<토끼전> 챗봇 개발을 통한 고전소설과 컴퓨팅 사고의 융합 - 오픈 소스 챗봇 플랫폼을 활용한 게이미피케이션 챗봇 개발을 중심으로 -

Convergence of a Classical Novel and Computing Thinking through the Development of a Tokkijeon Chatbot - A Gamification Chatbot on an Open Source Chatbot Platform -

초록

This paper presents a research and development project to develop a chatbot for Tokkijeon in gamification format based on the convergence of a classical novel and computing thinking. A chatbot prototype for Tokkijeon was developed in a puzzle form with the endings of different Tokkijeon versions incorporated into the hierarchical tree structure of a chatbot. Given the technical difficulties of making a chatbot in the natural language processing method preferred by humanities majors, “Danbee”, an open source chatbot platform, was used to develop a prototype and ensure the smooth convergence of humanities and computing thinking. The Tokkijeon chatbot underwent the conception, design, and making stages, and the product was made public on the Danbee chatbot platform (https://bit.ly/2OmGtNm). The conception stage saw the selection of the puzzle form to stimulate the interest of users and promote their easy participation in a chatbot. At the design stage, the Tokkijeon text was divided into independent events based on the reorganization of events that could be the diverging points of the narrative. Based on these events, the text was restructured into a tree structure suitable for a chatbot algorithm. At the making stage, the items set at the conception and design stages were realized on the Danbee chatbot platform. The present study is significant as the first step in attempting the fusion of a classical novel and computing thinking. If the study leads to a virtuous cyclic system, in which a database of classical novels is built suitable for an algorithm using a stepwise approach of computing thinking that allows users to become makers, make a chatbot based on their understanding, and create Big Data, the eventual development of a classical novel chatbot will be viable.

키워드

Tokkijeon; diverging narrative points; humanities in the artificial intelligence era; convergence of classical novel and computing thinking; chatbot prototype; gamification; puzzle matching chatbot; 토끼전; 고전소설 서사 분기점; 인공지능 시대의 인문학; 고전소설과 컴퓨팅 사고의 융합; 챗봇 프로토타입; 게이미피케이션; 퍼즐 맞추기 챗봇
제목
<토끼전> 챗봇 개발을 통한 고전소설과 컴퓨팅 사고의 융합 - 오픈 소스 챗봇 플랫폼을 활용한 게이미피케이션 챗봇 개발을 중심으로 -
제목 (타언어)
Convergence of a Classical Novel and Computing Thinking through the Development of a Tokkijeon Chatbot - A Gamification Chatbot on an Open Source Chatbot Platform -
저자
강유진; 이명현
DOI
10.20864/skl.2021.4.70.29
발행일
2021-04
저널명
우리문학연구
권
70
페이지
29 ~ 64