배드민턴 단식 선수 위치 추적 시스템 구현 및 검증

Implementation and Verification of Badminton Singles Player Location Tracking System

초록

The purpose of this study is to implement, apply, and evaluate a badminton singles player position tracking system using a deep learning model. Therefore, for the practical application of the developed model, a study was conducted on a total of 6 game videos that were not used for learning during the system implementation process. As a result, the total number of frames used was 334,654, with 321,235 frames that were successfully recognized and 13,419 frames that failed to recognize, and when the actual game video was applied, the player recognition accuracy was 95.86%. As a result of the content analysis of the factors of recognition failure, most of them occurred at the end of the rally, and the progress of the rally occurred only from a single factor due to overlapping players near the net. These results confirm that the deep learning model proposed in this study performs player recognition well in the actual game video rather than the test image.

키워드

딥러닝; 인공지능; 선수트래킹; 배드민턴; 스포츠 데이터 사이언스; Deep Learning; Artificial Intelligence; Player Tracking; Badminton; Sports Data Science
제목
배드민턴 단식 선수 위치 추적 시스템 구현 및 검증
제목 (타언어)
Implementation and Verification of Badminton Singles Player Location Tracking System
저자
양준석; 이제욱; 박성제
DOI
10.46669/kss.2022.20.1.075
발행일
2022-03
저널명
한국스포츠학회
권
20
호
1
페이지
855 ~ 867