영문학서사 기반의 스토리 창작 지원도구의 모형개발 연구

A Study to Propose a Story-Creating Software Model Using English Literary Narratives

초록

The purpose of this research is to suggest a development model of story-creating tool, in which a motif-based database is constructed on the works of English literature. The‘STORY PLAYER,’ a tool assisting story creation serves as three interworking forms of board game, mobile application, and web platform environment and encourages users to edit their own stories and share them on and off-line with the other storytellers. It is expected that STORY PLAYER helps children or adolescents who enter the crucial stage of forming their identities practice their self-directed narratives in the game-pursuing environment. The generation familiar with digital media can access the process of story creation as a game entertainment. This research attempts to make an interdisciplinary approach to narrative studies of English literature. The works of English literature have been researched often for literary criticism and analysis, and its potential as digitalized contents has been underestimated. The development model suggested in this paper will facilitate the expansion and sharing of storytelling practice in the digital environment and will hopefully contribute to vitalize storytelling-related industry. The academia are then invited to participate in the development of storytelling contents and also to experiment post-classical narratology/creation discourses through digital media.

키워드

영문학서사서사적 정체성스토리 창작모티프데이터베이스스토리텔링English literaturenarrativenarrative identitystory creatingmotifdatabasestorytelling
제목
영문학서사 기반의 스토리 창작 지원도구의 모형개발 연구
제목 (타언어)
A Study to Propose a Story-Creating Software Model Using English Literary Narratives
저자
신동일김은정한만수황수경
발행일
2015-03
저널명
인문콘텐츠
36
페이지
157 ~ 183