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초록
The purpose of this study was to develop a physical activity protocol that can improve symptoms such as game overindulgence, game addiction, and game disorder. To achieve the purpose of the research, data collection was carried out through literature review. Research data sample data selection was based on RISS, KISS, DBpia, SCOPUS, EMBASE, and MEDLINE to collect research data from domestic (n=145) and overseas (n=54). The data collected were selected by the final domestic (n=35) and overseas (n=1) through the second classification work and a meeting of seven experts (two physical education professors, three physical education Ph .D., and two physical education Ph. D. courses). Data processing was coded by classifying by participant characteristics, independent variables, and dependent variables using Microsoft's Excel program, and a group of experts explored and analyzed essential factors for developing physical activity protocols to improve overindulgence in games. The results of the study were coded as metadata to the factors of motion applied to the preceding study according to the basic research phase. The exploratory development phase categorized physical activities and motion and coded them by factors. As a result of the dataization of categorized physical activities and behaviors, four types of content (DDR & tapping, games, aerobic exercise, and dance) were classified through common elements, and physical activity protocols were developed for the improvement of overindulgence of games by mixing four types of content.
키워드
- 제목
- 게임 과몰입 개선을 위한 신체활동 프로토콜 개발 연구
- 제목 (타언어)
- A Study on the Development of Physical Activity Protocol for the Improvement of Overindulgence in Games
- 저자
- 한정규; 김승철; 고경훈; 박상국; 허정훈; 박성제; 방큰별
- 발행일
- 2020
- 저널명
- 한국웰니스학회지
- 권
- 15
- 호
- 4
- 페이지
- 787 ~ 802
- 언어
- KOR
- 출판사
- 한국웰니스학회
- 발행국가
- 대한민국
- 분량
- 16 페이지
- ISSN
- P 1975-4051