온라인 게임서비스품질요인에 관한 실증적 연구

An Exploratory Study of On-Line Game Service Quality Factor

초록

Recently the rapid growth of on-line game industry is in the limelight as next generation industry with whole industry influencable. But the dark side of quantitative growth of game industry has a problem that service quality control for customers doesn't get realized. So this industry doesn't build up the foundation of the sustainable growth. In this situation, on-line game industry can grow by revisiting and using game continuously through continuous customer satisfaction. The existing study were game of developmental view or general Service Quality model. But this research studies and conducts an more effective setting plan of research model by showing model of on-line game under the reality of on-line game industry. Especially this study tries developing comprehensive model of people in all age with considering on-line game that uses the bulk of age in on-line game fields. In other words, this research tries offering game company chances that can give special services in on-line game industry by showing estimation model.

키워드

On-line Game; Service Quality; Web Quality; ISO9026
제목
온라인 게임서비스품질요인에 관한 실증적 연구
제목 (타언어)
An Exploratory Study of On-Line Game Service Quality Factor
저자
최용석; 권혁인; 김창봉
발행일
2008-03
저널명
인터넷전자상거래연구
권
8
호
1
페이지
223 ~ 254