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대학생이 지각한 스마트폰 게임 사용 유발요인에 대한 연구
- 나은빈;
- 현명호;
- 권혁인;
- 최용석
초록
The purpose of this study is to investigate the influence of casual factor of smartphone game usage among college students in Korea. We investigate the continuous intention of the use of smartphone games and examine whether the level of satisfaction served as a mediator in causal factor of game. The participants were the college students in Seoul and Kyeonggi province who likely to play smartphone games. Furthermore, the questionnaire scales were distributed from the pervious researches. Our process has been collected via online and offline self-reports from the game users. We found out that the factors which are skill and self-display was significant on both direct and indirect. To be more specific, the continuous intention of game use and influential factors on the level of satisfaction was effective. In addition, interaction and immediate accessibility of the game use also showed the perfect mediating effect. The implication of our study is that a comprehensive interpretation on what causes disfunction of games on smartphone. Another is that the good use of games on smartphone has to be found with further researches.
키워드
- 제목
- 대학생이 지각한 스마트폰 게임 사용 유발요인에 대한 연구
- 제목 (타언어)
- The Causal Factor of Smartphone Game Usage among Korean College Students
- 저자
- 나은빈; 현명호; 권혁인; 최용석
- 발행일
- 2015-01
- 저널명
- 청소년학연구
- 권
- 22
- 호
- 1
- 페이지
- 357 ~ 373