모여봐요 동물의 숲의 이용자 경험에 관한 연구

A Study on the User Experiences of the Animal Crossing

초록

Using the TAM, this study investigates the impact of Perceived Usefulness(PU), Perceived Ease of Use(PEOU) of the Animal-Crossing users on game satisfaction(DOS), immersion(DOI), and the relationship between user’s attitude and intention through the google online survey. The decorative elements of the game generate a healing effect and more than half of the survey participants share game activities with the online community in terms of PU. In the case of PEOU, the survey participants positively evaluate the technological advancement such as graphics and sounds of the game. In addition, both high degree of satisfaction and immersion in the game have significant correlations with the intention for replaying the game and intention for recommending the game to others.

키워드

모여봐요 동물의 숲; 기술 수용 모델; 사용자 경험; 인지된 유용성; 인지된 이용용이성; Animal-Crossing : New Horizons; Technology Acceptance Mode; User experience; Perceived Usefulness; Perceived Ease of Use
제목
모여봐요 동물의 숲의 이용자 경험에 관한 연구
제목 (타언어)
A Study on the User Experiences of the Animal Crossing
저자
주연지; 강현웅; 이보아
DOI
10.9708/jksci.2022.27.02.071
발행일
2022-02
저널명
한국컴퓨터정보학회논문지
권
27
호
2
페이지
71 ~ 80