Healing Game using AI and Art Therapy

Healing Game using AI and Art Therapy
  • Kim, Jae Yeon
  • Lee, Sang Hoon
  • Lee, Gi Hyuk
  • Lee, Seung Hyun
  • Bae, Gyung Tae
  • 외 1명

초록

Recently, AI technology is developing rapidly every day, and AI technology is being used in various fields. This paper produced a healing game that comforts the mind tired of human relationships and personal reasons in the COVID-19 situation by using AI technology in the art field. In the produced healing game, the effect of self-help-therapy may be obtained, and thus, it is expected that a user may obtain a healing effect in a daily use process through a healing game without the help of a therapist. By statistically analyzing the game review data, a healing game was created by accommodating the public's demands as a healing game, and users were able to obtain a self-help-therapy effect by making a simple storyline and a simple conversation that could interact with AI before the game began.

키워드

Healing GameSelf-help-therapyWord CloudUnity ML AgentResNet
제목
Healing Game using AI and Art Therapy
제목 (타언어)
Healing Game using AI and Art Therapy
저자
Kim, Jae YeonLee, Sang HoonLee, Gi HyukLee, Seung HyunBae, Gyung TaeLee, Won Hyong
DOI
10.21493/kscg.2016.29.2.1
발행일
2022-06
저널명
한국컴퓨터게임학회논문지
35
2
페이지
79 ~ 87