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제 4차 산업혁명 시대에서 게임 산업의 사회 및 문화적 쟁점
Social and Cultural Issues in Game Industry in the Fourth Industrial Revolution
- Rhee, Chang Seop;
- Rhee, Hyunjung
초록
Game industry is one of the most marketable area in the age of the 4th industrial revolution. However, game industry in Korea is restricted by social and cultural issues. This study investigates biased image of game players and sexual commercialization of game contents as obstacles of Korean game industry invigoration. We find that the biased image of game players is still existed, and the commercialization of sex is considered as disincentive to develop modern game industry. Most of the respondents reports that sexual commercialization of game contents should be regulated as a factor that would harm Korean game industry.
키워드
제 4차 산업혁명; 게임 산업; 게임콘텐츠; 성 상품화; The Fourth Industrial Revolution; Game Industry; Game Contents; Commercialization of sex
- 제목
- 제 4차 산업혁명 시대에서 게임 산업의 사회 및 문화적 쟁점
- 제목 (타언어)
- Social and Cultural Issues in Game Industry in the Fourth Industrial Revolution
- 저자
- Rhee, Chang Seop; Rhee, Hyunjung
- 발행일
- 2018-02
- 저널명
- 한국게임학회 논문지
- 권
- 18
- 호
- 1
- 페이지
- 73 ~ 82
- 출판사
- 한국게임학회
- 발행국가
- 대한민국
- 분량
- 10 페이지
- ISSN
- E 2287-8211
P 1598-4540