상세 보기
스크린골프 참여자의 시스템 신뢰와 몰입, 운동만족 및 인지된 경기력과의 관계
- 이제욱;
- 윤세진;
- 나웅태
초록
[Purpose] The purpose of this study is to investigate the effects of screen golf and the trust of the system felt by the user on the flow, athletic satisfaction and perceived competitiveness. [Method] As a result of conducting an online questionnaire to achieve the purpose of the research and performing path analysis using a total of 307 copies of data, the following results were derived. [Result] First, it was found that the trust of the screen golf user's system has a positive effect on immersiveness. Second, it was found that the immersive experience of screen golf users has a positive effect on exercise satisfaction. Third, the immersive experience of screen golf users has been found to have a positive impact on perceived competitiveness. Fourth, it was found that exercise satisfaction of screen golf users has a positive effect on perceived competitiveness. [Conclusion] As a way to improve the perceived competitiveness of golf participants, it is important to elicit immersive and athletic satisfaction utilization reactions on the premise of trust in the system such as screen golf sophistication and information accuracy.
키워드
- 제목
- 스크린골프 참여자의 시스템 신뢰와 몰입, 운동만족 및 인지된 경기력과의 관계
- 제목 (타언어)
- The Relationship between Screen Golfer's System Trust and Flow, Athletic Satisfaction, and Perceived Performance
- 저자
- 이제욱; 윤세진; 나웅태
- 발행일
- 2020
- 저널명
- 골프연구
- 권
- 14
- 호
- 4
- 페이지
- 377 ~ 388
- 언어
- KOR
- 출판사
- 한국골프학회
- 발행국가
- 대한민국
- 분량
- 12 페이지
- ISSN
- P 1976-2380