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모바일 캐주얼 게임 인터페이스 디자인의 사용성 평가 연구 - 구글 플레이에서 국내 매출 상위 3개 캐주얼 게임을 중심으로 -
- 조뢰;
- 김희현
초록
With rapid development and popularization of smart phones these days, so as smart phone game industry, the significance for interface design of smart phone could be shown more obviously. This research paper is mainly studying on relationship between mobile game users and their satisfaction degrees though the usability evaluation of mobile casual game. This paper takes users of mobile casual game as research object, trying to comprehend the influences came from user interface design game. And bases on this, this paper then aims to propose future mobile game interface development direction. Firstly, the author drafts ten game Heuristics that used as criteria for evaluating mobile casual game’s usability combined with existed usability measurements and leading research. This draft applies ten-game-Heuristics-method to analysis the usability of mobile casual games which are the top three best sold games in Google Play in Korean domestic mobile game market. The paper also launches surveys about casual game usability on game developers, designers, planners and major college students who are more than ten or twenty years old in Korea. We could find the advantages and disadvantages of casual game interface through all these processes mentioned as above. While the advantages lie in control convenience, layout allocation and visual effect for users, however, the surveyed users also complain about frequent obstacles during game time. Although it has difficulty in searching for the reasons contributes to this kind of situation, this paper proposed method still could be helpful for judging user-satisfaction, interface design’s visual effect, efficiency and convenience of mobile causal games. The author expects this method can be utilized for further study on other types of mobile games.
키워드
- 제목
- 모바일 캐주얼 게임 인터페이스 디자인의 사용성 평가 연구 - 구글 플레이에서 국내 매출 상위 3개 캐주얼 게임을 중심으로 -
- 제목 (타언어)
- Research on usability of mobile casual game interface - Focusing on top three casual game in Korean Google play -
- 저자
- 조뢰; 김희현
- 발행일
- 2013
- 저널명
- 디지털디자인학연구
- 권
- 13
- 호
- 4
- 페이지
- 361 ~ 371
- 언어
- KOR
- 출판사
- 한국디지털디자인학회
- 발행국가
- 대한민국
- 분량
- 11 페이지
- ISSN
- P 1598-2319