Deforming NURBS Surfaces to Target Curves for Immersive VR Sketching

  • Kwon, Junghoon; 
  • Lee, Jeongin; 
  • Kim, Harksu; 
  • Jang, Gilsoo; 
  • Chai, Youngho
Citations

WEB OF SCIENCE

2
Citations

SCOPUS

3

초록

Designing NURBS surfaces by manipulating control points directly requires, too much trial and error for immersive VR applications. A more natural interface is provided by deforming a NURBS Surface so that it passes through a given target point; and by repeating such deformations we can make the surface follow one or more target curves, These deformations can be achieved by modifying the pseudo-inverse matrix of the basis functions, but this matrix is often ill-conditioned. However, the application of a modified FE approach to the weights and control points provides controllable deformations, which are demonstrated across a range of example shapes.

키워드

virtual sketching; target curve; direct deformation; NURBS; FEM; DESIGN; ENVIRONMENT; CONSTRAINTS
제목
Deforming NURBS Surfaces to Target Curves for Immersive VR Sketching
저자
Kwon, Junghoon; Lee, Jeongin; Kim, Harksu; Jang, Gilsoo; Chai, Youngho
DOI
10.1587/transinf.E93.D.167
발행일
2010-01
유형
Article
저널명
IEICE TRANSACTIONS ON INFORMATION AND SYSTEMS
권
E93D
호
1
페이지
167 ~ 175