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Deforming NURBS Surfaces to Target Curves for Immersive VR Sketching
- Kwon, Junghoon;
- Lee, Jeongin;
- Kim, Harksu;
- Jang, Gilsoo;
- Chai, Youngho
Citations
WEB OF SCIENCE
2Citations
SCOPUS
3초록
Designing NURBS surfaces by manipulating control points directly requires, too much trial and error for immersive VR applications. A more natural interface is provided by deforming a NURBS Surface so that it passes through a given target point; and by repeating such deformations we can make the surface follow one or more target curves, These deformations can be achieved by modifying the pseudo-inverse matrix of the basis functions, but this matrix is often ill-conditioned. However, the application of a modified FE approach to the weights and control points provides controllable deformations, which are demonstrated across a range of example shapes.
키워드
virtual sketching; target curve; direct deformation; NURBS; FEM; DESIGN; ENVIRONMENT; CONSTRAINTS
- 제목
- Deforming NURBS Surfaces to Target Curves for Immersive VR Sketching
- 저자
- Kwon, Junghoon; Lee, Jeongin; Kim, Harksu; Jang, Gilsoo; Chai, Youngho
- 발행일
- 2010-01
- 유형
- Article
- 저널명
- IEICE TRANSACTIONS ON INFORMATION AND SYSTEMS
- 권
- E93D
- 호
- 1
- 페이지
- 167 ~ 175
- 언어
- ENG
- 출판사
- IEICE-INST ELECTRONICS INFORMATION COMMUNICATIONS ENG
- 분량
- 9 페이지
- ISSN
- P 1745-1361