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태블릿 기반 G러닝 STEAM 플랫폼 개발 사례 분석
The Case Study on the Tablet based STEAM G Learning Platform Development
초록
The purpose of this paper is to analyze a developing process of 3D STEAM based G learning contents. STEAM means Science, Technology, Engineering, Art, Mathematics. It is focused on to raise students interest on science and technology through integrating the subjects together. Also it's purpose is to raise students understanding capabilities on technology convergence and problem solving. Therefore, this paper focused on the analysis of the development of 3D STEAM based G learning contents. Science topic, ‘solar system and stars’ was decided as a G learning based contents. Students showed higher immersion and motivation on the contents.
키워드
STEAM based G learning; learning platform; convergence learning contents; STEAM G러닝; STEAM 기반 학습 플랫폼; 융합형 학습 콘텐츠
- 제목
- 태블릿 기반 G러닝 STEAM 플랫폼 개발 사례 분석
- 제목 (타언어)
- The Case Study on the Tablet based STEAM G Learning Platform Development
- 저자
- 위정현
- 발행일
- 2014
- 저널명
- 한국게임학회 논문지
- 권
- 14
- 호
- 6
- 페이지
- 69 ~ 78
- 출판사
- 한국게임학회
- 발행국가
- 대한민국
- 분량
- 10 페이지
- ISSN
- E 2287-8211
P 1598-4540