혼합현실 몰입형 설치 미디어에 대한 전시 수용 및 참여: 《얽힘(2023)》에 대한 사례 연구

Visitor Perception and Engagement in a Mixed Reality Immersive Installation: A Case Study of 《Entanglement(2023)》

초록

The purpose of this paper is to present a research model and variables to assess the reception of «Entanglement (2023)» from the perspective of computational creativity. Through a literature review of previous studies, our research team developed a research model and variables, which were tested using data collected from an online survey of 62 visitors. In summary, the hypothesis testing results indicate that sub-factors of intrinsic motivation and perceived value do not affect the degree of satisfaction. For perceived experience quality, all sub-factors of interactive media, scenography, and exhibition environment show significant correlations with the degree of satisfaction. Additionally, as the degrees of immersion (ρ=0.631, p<0.01) and difficulty (ρ=0.328, p<0.01) increase, so does the degree of satisfaction. From both academic and practical standpoints, this study is meaningful in validating an evaluative methodology for measuring the reception of exhibitions related to artificial nature, a key theme in the realms of art and aesthetics.

키워드

컴퓨터이셔널 창의성; 인공 생명; 박물관 전시 사용자 경험 모델; 예술과 공학의 융합; 전시 수용 및 참여; Computational Creativity; Artificial Nature; Model for Museum Exhibit User Experience; MEUX; Convergence of Art and Technology; Visitor Perception and Engagement
제목
혼합현실 몰입형 설치 미디어에 대한 전시 수용 및 참여: 《얽힘(2023)》에 대한 사례 연구
제목 (타언어)
Visitor Perception and Engagement in a Mixed Reality Immersive Installation: A Case Study of 《Entanglement(2023)》
저자
이보아; 임유민
DOI
10.9708/jksci.2025.30.02.053
발행일
2025-02
저널명
한국컴퓨터정보학회논문지
권
30
호
2
페이지
53 ~ 64