안구 운동의 원리를 적용한 이중 응시의 안정적 시점 뷰 구현

Implementation of a Stable Point-of-View for Dual Gazing based on the Principle of Eye Movement
  • 엄이레
  • 이한나
  • 아디띠야 비
  • 채영호

초록

Using a dual gaze with eye movement in a first-person game provides a stable view while minimizing blurring of images. The First Person Shooter (FPS) game is based on a first-person viewpoint, since the camera responsible for the player's gaze and the characters in the game are combined. Thus, when the character moves, the viewpoint moves together, which is the same principle underlying fixed vision with a still head. However, the eyes and the head are separate. Therefore, under multiple eye movements, the head follows the eye after gazing at the object initially, which allows a steady gaze at an object even under body movements. In this paper, we propose a stable perspective based on the principle of vestibular reflex to the camera in the FPS game. The game environment is created using the Unity game engine, and the stable viewpoint of the dual gaze is demonstrated by comparing the viewpoints when the eye and head are fixed under specific scenarios and during the vestibular reflex.

키워드

1인칭 시점 슈팅 게임전정안반사유니티아이 트래킹중심와 영역FPS (First Person Shooter) gamevestibulo-ocular reflexunityeye trackingfoveal range
제목
안구 운동의 원리를 적용한 이중 응시의 안정적 시점 뷰 구현
제목 (타언어)
Implementation of a Stable Point-of-View for Dual Gazing based on the Principle of Eye Movement
저자
엄이레이한나아디띠야 비채영호
DOI
10.5626/JOK.2019.46.5.419
발행일
2019-05
저널명
정보과학회논문지
46
5
페이지
419 ~ 430