공교육 중심의 해외 교육시장 진출 사례 분석:G러닝(게임 기반 교수학습 방법)의 미국 공교육 진출

A Case Analysis of Entry in Global Education Market focused on Public Education : The Entry of G-Learning(Game Based Learning) into a Public School System in USA

초록

With the growth of contents business, the expansion of domestic culture contents into global market became active. However, while some field such as game, music and movie have made fine results, education contents has failed to make significant success in global market. Therefore, this study intends to look into a case of Contents Management Institute(CMI), which spread G-Learning into La Ballona Elementary School located in LA. In this case, CMI successfully dealt with diverse difficulties to conduct a G-Learning class in the school and helped to increase students' achievement. Based on analyzing this case, this study suggests three reasons behind the success. First, by separating platform and learning contents in development process, CMI could save the cost in contents development and handle problems swiftly. Second, it could be possible to use human resources efficiently by constucting a support organization. Third, by sharing information and doing persuasion CMI could lead to chain persuasion process among local decision makers.

키워드

G-Learning; Education Contents; Global Public Educational Market Entry; G러닝; 교육콘텐츠; 해외 공교육 진출
제목
공교육 중심의 해외 교육시장 진출 사례 분석:G러닝(게임 기반 교수학습 방법)의 미국 공교육 진출
제목 (타언어)
A Case Analysis of Entry in Global Education Market focused on Public Education : The Entry of G-Learning(Game Based Learning) into a Public School System in USA
저자
위정현; 원은석
DOI
10.15798/kaici.15.2.201306.109
발행일
2013
저널명
통상정보연구
권
15
호
2
페이지
109 ~ 128