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공간 가상 디자인을 위한 다해상도 곡면트리밍을 이용한 넙스곡면 조각효과 렌더링
- 권정훈;
- 채영호;
- 김희준
초록
NURBS surfaces have been widely used in engineering design since it can create a smooth surface using minimal numbers of data. But deformation of the surfaces is quite difficult especially for the detailed modification. Also, NURBS surface deformation processes need many inputs, and it is not easy to be implemented in 3D virtual system. In this paper, both the surface trimming and multi-resolution surface are used for the detailed sculpting including sharp edges of NURBS surface. QuadTree is used to separate cleanly the target surface with the surface for sculpting effect. Simple user strokes are also used for the sculpting target curves and GOMS(Goals, Operators, Methods, Selection Rules) model is applied to verify the efficiency of the proposed sculpting process.
키워드
- 제목
- 공간 가상 디자인을 위한 다해상도 곡면트리밍을 이용한 넙스곡면 조각효과 렌더링
- 제목 (타언어)
- NURBS Surface Rendering of Sculpting Effect Using Multiresolution Surface Trimming for Spatial Virtual Design
- 저자
- 권정훈; 채영호; 김희준
- 발행일
- 2006-12
- 저널명
- 한국CDE학회 논문집
- 권
- 11
- 호
- 6
- 페이지
- 403 ~ 411
- 출판사
- 한국CDE학회
- 발행국가
- 대한민국
- 분량
- 9 페이지
- ISSN
- P 2508-402X