Automatic player behavior analysis system using trajectory data in a massive multiplayer online game

Citations

WEB OF SCIENCE

15
Citations

SCOPUS

19

초록

This paper presents a new automated behavior analysis system using a trajectory clustering method for massive multiplayer online games (MMOGs). The description of a player's behavior is useful information in MMOG development, but the monitoring and evaluation cost of player behavior is expensive. In this paper, we suggest an automated behavior analysis system using simple trajectory data with few monitoring and evaluation costs. We used hierarchical classification first, then applied an extended density based clustering algorithm for behavior analysis. We show the usefulness of our system using trajectory data from the commercial MMOG World of Warcraft (WOW). The results show that the proposed system can analyze player behavior and automatically generate insights on players' experience from simple trajectory data.

키워드

Trajectory clustering; Behavior analysis; World of Warcraft; MMORPG; MMOG; CLASSIFICATION
제목
Automatic player behavior analysis system using trajectory data in a massive multiplayer online game
저자
Kang, Shin-Jin; Kim, Young Bin; Park, Taejung; Kim, Chang-Hun
DOI
10.1007/s11042-012-1052-x
발행일
2013-10
유형
Article
저널명
Multimedia Tools and Applications
권
66
호
3
페이지
383 ~ 404