청소년 e-스포츠 참여동기에 대한 심층적 분석

An In-depth Analysis on Youth’s E-sports Participation Motivation

초록

The purpose of this study is to achieve deep understanding of the motivation for juvenile’s e-sports participation with qualitative analysis. The subject of study was 322 juveniles who are already participating in more than 2 of the e-sports games categorized by Korean E-Sports Association and playing more than 3 times a week, more than 1 hour per playing. Gender distribution was 174 males and 158 females. Educational distribution was 124 middle school students and 208 high school students. The result for the participation motive was researched with open-end survey questionnaire. 692 raw data were gathered and they have been analyzed with three stages of categorization. Derived E-sports participation motive was “Arousal-seeking”, “Enjoyment”, “Stress release”, “Escaping reality”, “Virtual experience”, “Interaction”, “Effect of environment”, “Competition”, and “Addiction” of nine domains. The gender difference analysis of participation motive shows thrill-seeking for males and entertaining for females was the dominant factor for each gender. And by the education level, middle school students were mostly entertainment oriented but thrill-seeking was dominant for high-school students. The result of this research will be able to offer the most basic data to settle correct internet culture for juveniles and further, this can be utilized for the base data to prevent the recently arising issue of game addiction.

키워드

e-sports; participation motivation; in-depth study; opened questionary
제목
청소년 e-스포츠 참여동기에 대한 심층적 분석
제목 (타언어)
An In-depth Analysis on Youth’s E-sports Participation Motivation
저자
최재원; 강성구; 강경두; 정혜연; 천명업
발행일
2011
저널명
한국사회체육학회지
호
45
페이지
621 ~ 634