학습 도구로서 G러닝 콘텐츠의 활용과 학습 효과 분석 -초등학교 수학 교과 적용을 중심으로-

Effectiveness of G-learning Contents as an Educational Tool : The Analysis of G-learning Math in Elementary School

초록

G-learning, based on online game, virtual reality activities and communities, is considered as a fresh, differentiated idea at learning which drives learners' interest and attention. The paper is to analyzed effectiveness of G-learning at the mathematics classes in elementary school. Fourth, fifth and sixth grade students in Seoul are selected as an experimental groups and their achievement scores are measured. The difference between G learning group and textbook group was significant. This result shows that G-learning has a positive effect on learning

키워드

G Learning; 지러닝; Online Game; 온라인 게임; Educational effect; 교육적 효과; Serious Game; 기능성 게임; Mathematics; 수학
제목
학습 도구로서 G러닝 콘텐츠의 활용과 학습 효과 분석 -초등학교 수학 교과 적용을 중심으로-
제목 (타언어)
Effectiveness of G-learning Contents as an Educational Tool : The Analysis of G-learning Math in Elementary School
저자
위정현; 송인수
발행일
2011
저널명
한국게임학회 논문지
권
11
호
3
페이지
55 ~ 62