가상·증강현실 기반 e스포츠의 스포츠화를 위한입법 개선방안 연구

A study on the Improvement of the Ligislation for the Sports of e-sports based on VR and AR.

초록

Korea is a leading e-sports power with many fans and has created a lot of added value, including the high competitiveness of world competitions and the release of star professional gamers. However, institutional and legal support in Korea is hindering the development of e-sports compared to the it holds resource. In the case of e-sports, which were recently recognized by the Korean Sport & Olympic Committee(KSOC) have been stripped of their status as a sport, it can be seen that there is considerable difficulty in recognition of statue and self perpetuating. The biggest difference between e-sports and traditional sports is physical activity. Although the basic elements of e-sports are shaped like sports, the lack of physical activity in games that are the basis of e-sports is also perceived as a hindrance to recognition as sports. However, the advent of virtual reality and augmented reality, one of the 4th industrial technologies, is transforming game contents and sports into new types of sports. Therefore, this research suggests that e-sports which are combined with virtual and augmented reality can become a new form of sports involving physical activity beyond the fixed framework of perception as games. In this study, these virtual and augmented reality-based e-sports are named Dynamic e-sports. Because dynamic e-sports involve physical activity, there is a need to be included in the category of traditional sports or to be given a new form of sports status. In order for Dynamic e-sports to settle down as a new sport, it is necessary to establish a social public process and governance, and require institutional support for smooth operation and dissemination.

키워드

eSports; 4th Industrial Revolution; Virtual Reality; Augmented Reality; Intellectual Property Right; Copyright; Freedom of Panorama; Dynamic eSports; e스포츠; 4차 산업혁명; 가상현실; 증강현실; 지적재산권; 저작권; 파노라마의 자유; 다이나믹 e스포츠
제목
가상·증강현실 기반 e스포츠의 스포츠화를 위한입법 개선방안 연구
제목 (타언어)
A study on the Improvement of the Ligislation for the Sports of e-sports based on VR and AR.
저자
최정호; 이제욱
DOI
10.19051/kasel.2019.22.1.109
발행일
2019
저널명
스포츠엔터테인먼트와 법
권
22
호
1
페이지
109 ~ 128