A study of immersion in the social network puzzle game by platform

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초록

With the increase of the distribution rate of Smartphone, as mobile games with merits that people carry it easily and can enjoy various contents in a short time appear one after another, they have formed a market bigger than the on-line game market. This research tries to compare two platforms, PC version and mobile version of “Candy Crush Saga“, social network puzzle game based on Facebook, through their users and draw immersion elements, so that it can be of help to development and study of the mobile game in the future. © Research India Publications.

키워드

Flow; Introduction; Mobile game; Mobile puzzle game; Online game; Social network game
제목
A study of immersion in the social network puzzle game by platform
저자
Kim, J.-S.; Jeon, M.-S.; Park, J.-W.
발행일
2014
유형
Article
저널명
International Journal of Applied Engineering Research
권
9
호
24
페이지
29617 ~ 29624