관람객의 사실적 혹은 비사실적 표현에 대한 선호도 분석 - 3D 애니메이션 렌더링 방식을 기준으로 -

Analysis of Audience Preference for Realistic or Non-realistic Expression - Focus on Rendering Technique in 3D Animation -

초록

As technology of animation advances, many works of 3D computer animation by using computer representation of three-dimensional realism are produced. In accordance with the requirements of the audience the photo-realistic rendering to deliver improved quality and realism and to give the impression of the actuality has been developed very fast. On the other hand, non-photorealistic rendering to highlight the cartoonish elements or pictorial elements was emerged, and can provide to feel a different experience with the photo-realistic rendering. Despite various expressions of 3D animation, rendering method has been determined by limited and one-sided way such as proven ways, producer’s intent, production-conditions in Korea.Through this study, in the view of audience who enjoy watching animation, for their needs and preferences are diverse and different from each other through the analysis of the survey to identify, to attempt the various methods of expression is suggested. The results of survey show high affinity for 3D to 2D, and the diverse and demanding needs of audience are increasingly challenging as well as simply visual splendor is important in 3D computer animation.Although the preference of 3D expression method depending on the story has a certain trend, it is expressed with the differences according of age and gender, and degree of influence by age, were found appears clearly rather than gender. Based on these results, move away from the existing production considerations were important, and made an attempt and effort to determine the method of production with the reference of a point of view of the audience who have a diverse needs and tastes.

키워드

3D Computer Animation; Non-realistic Expression; Preference Analysis
제목
관람객의 사실적 혹은 비사실적 표현에 대한 선호도 분석 - 3D 애니메이션 렌더링 방식을 기준으로 -
제목 (타언어)
Analysis of Audience Preference for Realistic or Non-realistic Expression - Focus on Rendering Technique in 3D Animation -
저자
신형호; 김희현
DOI
10.17280/jdd.2013.13.4.060
발행일
2013
저널명
디지털디자인학연구
권
13
호
4
페이지
611 ~ 620

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