미국정신의학회의 ‘Internet Gaming Disorder’ 진단기준에 따른 청소년의 인터넷게임중독률과 주요 증상에 관한 연구: 새로운 진단기준의 적용가능성 탐색을 중심으로

Study on Gaming Addiction, Prevalent Symptoms with the Nine Diagnostic Criteria of ‘Internet Gaming Disorder’ suggested in DSM-5, and its Interrelationship with Psychosocial Variables

초록

This study explored prevalence rates of Internet games among Korean high school students, and the major symptoms with the nine diagnostic criteria of ‘Internet Gaming Disorder’ proposed by the American Psychiatric Association. This present study also explored interrelationships between Internet gaming addiction and psychosocial variables. The sample for this study was composed of 571 high school student gamers. The results showed that prevalence rates were 9.1% (males: 12.0%, females: 3.6%). The prevalent symptoms were ‘unsuccessful attempts’(relapse), ‘continued excessive use’, ‘mood modification’, and ‘deception’(lie). ‘Loss of interest’ was the lowest prevalent symptom. When these four core diagnostic criteria were applied, prevalence rates were dropped to 2.6%. This study also found that Internet gaming addiction is a gendered-phenomenon. Nearly 90% of Internet gaming addiction were males. Internet gaming addiction shows that positive correlation with game usage (r=.32) and aggression (r=.21), and negative correlation(r=-.11) with life satisfaction. Unexpectedly, Internet gaming addiction had no interrelationships with social competences such as ‘cognitive empathy’ and ‘interpersonal conflict management’.

키워드

DSM; Addiction; Internet Gaming; Disorder; Life Satisfaction; Aggression; DSM; 인터넷게임; 중독; 증상; 공격성; 생활만족도
제목
미국정신의학회의 ‘Internet Gaming Disorder’ 진단기준에 따른 청소년의 인터넷게임중독률과 주요 증상에 관한 연구: 새로운 진단기준의 적용가능성 탐색을 중심으로
제목 (타언어)
Study on Gaming Addiction, Prevalent Symptoms with the Nine Diagnostic Criteria of ‘Internet Gaming Disorder’ suggested in DSM-5, and its Interrelationship with Psychosocial Variables
저자
황재; 유홍식
발행일
2016-03
저널명
언론과학연구
권
16
호
1
페이지
153 ~ 182