IT산업에서 사용자 혁신을 이용한 콘텐츠개발 사례 분석

The analysis of contents development with users in IT industry

초록

The purpose of this paper is to analyze user innovation process with user toolkit through the case study of “WarcraftⅢ Chaos” in the game industry. User toolkit makes entry-barrier of innovation lower for user innovators who don't have much knowledge of game development. Degree of freedom of toolkit WarcraftⅢ was high, but degree of difficulty was not high with the providing of editor. Motivation of innovation was to “learn, enjoy, and pride.” Also innovators use open source and users community in innovation process. Implications of the study are as follows. First, online game company needs to provide user toolkit for game users. Second, it is important to make a toolkit with high degree of freedom and low degree of difficulty. Third, open community such as app store is needed for sharing contents made with user toolkit.

키워드

온라인게임; 사용자 혁신; 유저 툴킷; online game; user innovation; user toolkit
제목
IT산업에서 사용자 혁신을 이용한 콘텐츠개발 사례 분석
제목 (타언어)
The analysis of contents development with users in IT industry
저자
위정현; 김진서
DOI
10.15719/geba.12.3.201109.419
발행일
2011
저널명
e-비즈니스연구
권
12
호
3
페이지
419 ~ 440