온라인 게임을 활용한 전략경영 교육의 효과 분석 -경영의사결정 효능감을 중심으로-

The effects of strategic management education program utilizing MMORPG - The effects on self efficacy of managerial decision making -

초록

The purposes of this study are to develop an strategic managerial education program utilizing an MMORPG (SMEPUM) and to verify the effects of SMEPUM on students' self-efficacy for managerial decision-making. The effectiveness of the program was assessed in a quasi-experimental research, which operated for 5 weeks. Participants were university students who attend strategic management class. Students manufactured cyber goods or bought and sold various materials to maximize their profits. The self-efficacy for managerial decision making scales consist of 2 factors: self-efficacy for strategic managerial decision making and self-efficacy for attending collective managerial decision making process. It was found that students’ self-efficacy for strategic managerial decision making and self-efficacy for attending collective managerial decision making process have increased significantly after they participated in the SMEPUM. This result indicates that online games can be utilized as an effective tool for strategic management education.

키워드

전략경영 교육; 의사결정; 자기효능감; MMORPG; strategic management education; managerial decision-making; self-efficacy
제목
온라인 게임을 활용한 전략경영 교육의 효과 분석 -경영의사결정 효능감을 중심으로-
제목 (타언어)
The effects of strategic management education program utilizing MMORPG - The effects on self efficacy of managerial decision making -
저자
위정현; 오나라
DOI
10.17786/jsm.2009.12.2.006
발행일
2009
저널명
전략경영연구
권
12
호
2
페이지
135 ~ 149