Hololens 기반 신체활동 프로그램 ‘Earth Man’을 통한 게임과몰입 대학생의 정서 및 신체적 변화

Emotional and Physical Changes of Game Over-engagement College Students through Hololens-based Physical Activity Program ‘Earth Man’

초록

It is reported game over-engagement affects the decrease in physical activity and the increase in the risk of escape from reality. Accordingly, This study developed and applied the Hololens-based physical activity program "EarthMan" to observe changes in the mood state, immersion experience, heart rate, and rating of perceived exertion of game over-engagement college students. Participants were randomly assigned either to AR group(10) and offline group(10). Analyzed by RM-ANOVA, Independent samples t-test. In both groups, total score of mood disorders decreased and immersion experience increased significantly. The exercise intensity was recognized as medium intensity, There was no difference in the maximum heart rate between groups. It is significant that the Hololens-based physical activity program improves negative emotions, has a similar level of exercise effect to offline physical activity, and has found the practical use of programs that combine augmented reality technology and physical activity. It is necessary to expand research to various objects and ages, and to develop AR-based physical activity programs with educational values beyond interest and experience.

키워드

Hololens; AR Physical Activity; K-POMS-B; Immersion Experience; Heart Rrate; RPE; Hololens; AR 신체활동; 기분상태; 몰입경험; 심박수; 운동자각도
제목
Hololens 기반 신체활동 프로그램 ‘Earth Man’을 통한 게임과몰입 대학생의 정서 및 신체적 변화
제목 (타언어)
Emotional and Physical Changes of Game Over-engagement College Students through Hololens-based Physical Activity Program ‘Earth Man’
저자
서성우; 허정훈
DOI
10.33097/JNCTA.2023.07.06.979
발행일
2023-06
저널명
차세대융합기술학회논문지
권
7
호
6
페이지
979 ~ 988