Social Network Games Uncovered: Motivations and Their Attitudinal and Behavioral Outcomes

Citations

WEB OF SCIENCE

69
Citations

SCOPUS

91

초록

This study explores motivations for playing games on social network sites as well as attitudinal and behavioral outcomes of those motivations. A total of 324 college students in the United States participated in an online survey. Found were the six motivations for playing social network games (SNG): social interaction, self-presentation, fantasy/role playing, passing time/escapism, entertainment, and challenge/competition. Further, the findings demonstrated that different types of motivations influenced attitudes toward playing SNG and intentions to engage in different social network gaming activities differentially.

키워드

SELF-PRESENTATION; ONLINE; WEB; PREDICTORS; MODEL
제목
Social Network Games Uncovered: Motivations and Their Attitudinal and Behavioral Outcomes
저자
Lee, Jieun; Lee, Mira; Choi, In Hyok
DOI
10.1089/cyber.2012.0093
발행일
2012-12
유형
Article
저널명
Cyberpsychology, Behavior, and Social Networking
권
15
호
12
페이지
643 ~ 648