Painterly rendering with focusing effect

Citations

SCOPUS

0

초록

In this paper, we present an algorithm that provides a focusing effect by transforming the character of strokes. The focusing point can be obtained by the density of edges, which refers to the amount of edges in a specific area. After the determination of the focusing point, the following work should be done. First, details and abstraction should be expressed by adjusting the brush size centering on the focusing point. Second, the direction of the brush should be determined so the view is focused through interpolation using the focusing point. Third the focusing point should be exaggerated by adjusting the blur and highlight effects. The focusing effects generated on the desired part through the above procedure can provide an effect of oil painting that has been realized by a human being. © 2012 Springer Science+Business Media.

키워드

Focusing effect; Game contents; Non-photorealistic rendering; Focusing effect; Game contents; Human being; Non-Photorealistic Rendering; Oil paintings; Painterly Rendering; Specific areas; Brushes; Computer graphics; Focusing
제목
Painterly rendering with focusing effect
저자
Lee, T.; Lee, H.; Seo, S.-H.; Ryoo, S.-T.; Yoon, K.-H.
DOI
10.1007/978-94-007-5076-0_37
발행일
2012
유형
Conference Paper
저널명
Lecture Notes in Electrical Engineering
권
181 LNEE
페이지
319 ~ 324