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게임콘텐츠에서 묘사된 한국 캐릭터ㆍ스테이지의 문화적 영향
The Cultural Effect of Korean Characters and Stages described in Game Contents
- Rhee, Chang Seop;
- Rhee, Hyunjung;
- Kim, Hyangmi
초록
Game users can create cultural images about foreign countries from game contents what they play. Most fighting action games provide various game characters and game stages where the game characters come from. This study analyzes that Korean game characters and game stages of The King of Fighters (KOF) series, one of popular fighting action games. We find that KOF describes Korea negatively in the beginning KOF series but the negative descriptions of Korea were gradually weaken as newer KOF series were released.
키워드
문화; 게임콘텐츠; 대전액션게임; Culture; Game Contents; Fighting Action Game
- 제목
- 게임콘텐츠에서 묘사된 한국 캐릭터ㆍ스테이지의 문화적 영향
- 제목 (타언어)
- The Cultural Effect of Korean Characters and Stages described in Game Contents
- 저자
- Rhee, Chang Seop; Rhee, Hyunjung; Kim, Hyangmi
- 발행일
- 2017-06
- 저널명
- 한국게임학회 논문지
- 권
- 17
- 호
- 3
- 페이지
- 83 ~ 92
- 출판사
- 한국게임학회
- 발행국가
- 대한민국
- 분량
- 10 페이지
- ISSN
- E 2287-8211
P 1598-4540