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Neurofeedback training with virtual reality for inattention and impulsiveness
- Cho, B.-H.;
- Kim, S.;
- Shin, D.I.;
- Lee, J.H.;
- Lee, S.M.;
- 외 2명
WEB OF SCIENCE
54SCOPUS
69초록
In this research, the effectiveness of neurofeedback, along with virtual reality (VR), in reducing the level of inattention and impulsiveness was investigated. Twenty-eight male participants, aged 14-18, with social problems, took part in this study. They were separated into three groups: a control group, a VR group, and a non-VR group. The VR and non-VR groups underwent eight sessions of neurofeedback training over 2 weeks, while the control group just waited during the same period. The VR group used a head-mounted display (HMD) and a head tracker, which let them look around the virtual world. Conversely, the non-VR group used only a computer monitor with a fixed viewpoint. All participants performed a continuous performance task (CPT) before and after the complete training session. The results showed that both the VR and non-VR groups achieved better scores in the CPT after the training session, while the control group showed no significant difference. Compared with the other groups, the VR group presented a tendency to get better results, suggesting that immersive VR is applicable to neurofeedback for the rehabilitation of inattention and impulsiveness.
키워드
- 제목
- Neurofeedback training with virtual reality for inattention and impulsiveness
- 저자
- Cho, B.-H.; Kim, S.; Shin, D.I.; Lee, J.H.; Lee, S.M.; Kim, I.Y.; Kim, S.
- 발행일
- 2004-10
- 유형
- Article
- 권
- 7
- 호
- 5
- 페이지
- 519 ~ 526
- 언어
- ENG
- 출판사
- Mary Ann Liebert Inc.
- 발행국가
- 미국
- 분량
- 8 페이지
- ISSN
- P 1094-9313