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차원적 이미지의 미디어 고고학: 전-영화적 테크놀로지, 비디오, 디지털
초록
This paper establishes a genealogy of the dimensional image, a variety of images that encompass both the viewer’s perceptual experience of three-dimensionality and the construction of the image space for the volumetric representation of an object, from the 19th century to the digital age. Taking a media-archaeological approach as its methdological framework, this paper argues that a variety of three-dimensional images in the digital age are grounded in the cyclical repetition and overlapping of the two techniques developed by the pre-cinematic technology and the early computer and video arts respectively: first, the mechanical transformation of spatially and temporally discrete images into a three-dimensional image in the panorama, stereoscopy and chronophotography, and second, the creation of the synthetic space and the postfilmic transformation of an object into a three-dimensional hyperobject in video and computer, as illusrated in the artworks of early computer animation and image-processing video. Taking the works of Michael Naimark, Camille Utterback, and Ken Jacobs as well as the digital panoramic photography of Microsoft Photosynth as examples, I demonstrate that the various dimensional images in the digitial age adopt and complicate these two techniques in its predecessors and are classified into three aesthetic and technical categories: first, remediating the panoramic image in the computer-based synthetic space, second, the fluid coexistence of two-dimensionality and three-dimensionality in digital slit-scan videos, and finally, the three-dimensional recombination of discrete frames in stereoscopy and chronophotography.
키워드
- 제목
- 차원적 이미지의 미디어 고고학: 전-영화적 테크놀로지, 비디오, 디지털
- 제목 (타언어)
- A Media Archaeology of the Dimensional Image: Pre-cinematic Technology, Video and Digital
- 저자
- 김지훈
- 발행일
- 2014
- 저널명
- 현대미술사연구
- 호
- 36
- 페이지
- 125 ~ 152
- 출판사
- 현대미술사학회
- 발행국가
- 대한민국
- 분량
- 28 페이지
- ISSN
- P 1598-7728