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G러닝(온라인게임 기반 학습) 콘텐츠의 학습효과 분석: 초등학생의 학업성취도에 미치는 영향
- 위정현;
- 김태연
초록
The purpose of this study is to find out the effectiveness of G-learning program (game based learning program) in elementary school. The subjects were 701 elementary school students in the same school. They were divided into two groups, control group and experimental group. Control group students took regular mathematics classes with traditional teaching system, while experimental group took the class mixed present system with G-learning program. Written tests for academic achievement were enforced before and after the semester to evaluate the effect of G-learning program. Collected data were analyzed statistically using frequency, mean, standard deviation, independent sample T-test and pared sample T-test. Findings through the study were as follows. First, Children’s participation in G-learning program improved their academic achievements of mathematics. Children who participated in G-learning program showed statistically significant improvement in post- paper test. Second, Children’s participation in G-learning program showed significant differences compared to the students in present teaching system. Third, there was gender difference in improvements. Girls in G learning group showed higher achievement than boys in the same group.
키워드
- 제목
- G러닝(온라인게임 기반 학습) 콘텐츠의 학습효과 분석: 초등학생의 학업성취도에 미치는 영향
- 제목 (타언어)
- Academic effectiveness of G-learning: The effect on the academic achievement of elementary school students
- 저자
- 위정현; 김태연
- 발행일
- 2010
- 권
- 7
- 호
- 1
- 페이지
- 67 ~ 82