Harmonic rendering for visual coherence on mobile outdoor AR environment

Citations

WEB OF SCIENCE

2
Citations

SCOPUS

3

초록

Rapid developments in augmented reality (AR) and related technologies have led to increasing interest in immersive content. AR environments are created by combining virtual 3D models with a real-world video background. It is important to merge these two worlds seamlessly if users are to enjoy AR applications, but, all too often, the illumination and shading of virtual objects is not consider the real world lighting condition or does not match that of nearby real objects. In addition, visual artifacts produced when blending real and virtual objects further limit realism. In this paper, we propose a harmonic rendering technique that minimizes the visual discrepancy between the real and virtual environments to maintain visual coherence in outdoor AR. To do this, we introduce a method of estimating and approximating the Sun’s position and the sunlight direction to estimate the real sunlight intensity, as this is the most significant illumination source in outdoor AR and it provides a more realistic lighting environment for such content, reducing the mismatch between real and virtual objects. © 2019, Springer Science+Business Media, LLC, part of Springer Nature.

키워드

Augmented reality; Harmonic rendering; Outdoor illumination; Shadow generation; Augmented reality; Blending; Harmonic analysis; Lighting; Virtual reality; Harmonic rendering; Illumination sources; Lighting conditions; Real world videos; Realistic Lighting; Shadow generations; Sunlight intensity; Virtual 3D model; Rendering (computer graphics)
제목
Harmonic rendering for visual coherence on mobile outdoor AR environment
저자
Kwak, S.; Choe, J.; Seo, S.
DOI
10.1007/s11042-019-7628-y
발행일
2020-06
유형
Article
저널명
Multimedia Tools and Applications
권
79
호
23-24
페이지
16141 ~ 16154