A study on users’ experiences with VR applications of artworks: The future of VR Applications in Art Museums

예술작품 기반의 VR 애플리케이션에 대한 사용자 경험 연구: 미술관 VR 애플리케이션에 대한 전망

초록

Through the convergence and integrated approach, this study investigates participants’ overall experiences with VR applications and examines the existence of virtual aura. Perception of the presence of aura depended on the quality of VR applications and their suitability for art appreciation. Participants’ previous viewing experiences, which were correlated with perception of the presence of aura, negatively affected on the degree of satisfaction with VR applications as well as on the evaluation of the suitability for learning. The auras were mitigated in the virtual reproductions for participants with previous viewing experiences. In their stances, pictorial sameness of VR applications did not promise aesthetic sameness of the originals. On the contrary, the aura were appropriately migrated in the reproductions for participants without those experiences. To sum up, VR applications have great potential to introduce participants to the art world. They stimulate intrinsic motivations for learning and offer meaningfulness in the affective process of art appreciation.

키워드

VR Application; virtual aura; Entertainment value; The suitability for learning; the suitability for art appreciation
제목
A study on users’ experiences with VR applications of artworks: The future of VR Applications in Art Museums
제목 (타언어)
예술작품 기반의 VR 애플리케이션에 대한 사용자 경험 연구: 미술관 VR 애플리케이션에 대한 전망
저자
이보아; 김주섭
DOI
10.17548/ksaf.2016.09.25.273
발행일
2016-09
유형
Y
저널명
Korean Society of Science & Art
권
25
페이지
273 ~ 285