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초등학교 5학년 영어수업에 적용된 G러닝(게임을 활용한 교수학습 방법)의 학습 효과
- 원은석;
- 위정현
초록
This study suggests the effectiveness of G-learning English afterschool classes implemented to elementary school students at low achievement level in English. These days, the use of games in teaching and learning, known as G-learning, has gradually expanded, so it is necessary to consider how to adapt G-learning generally in English education. A G-learning afterschool English class was implemented to 23 low-level 5th grade students in an elementary school located in Daejon for 12 weeks. This study set two hypotheses aiming to determine the effectiveness in achievement and affectiveness of the participants. Pre and post achievement tests were conducted. Also, survey and FGI (focused group interview) were carried out twice with the participants. The study found that students' spelling awareness, vocabulary recognition and dialogue comprehension ability (hypothesis 1) were all improved with statistical significance. Moreover, after the class, participants’ confidence and interest toward English study showed meaningful increases.
키워드
- 제목
- 초등학교 5학년 영어수업에 적용된 G러닝(게임을 활용한 교수학습 방법)의 학습 효과
- 제목 (타언어)
- Effectiveness of G-Learning(Teaching and Learning Methodology utilizing Game) adopted in an English Class for 5th Grade Elementary School Students
- 저자
- 원은석; 위정현
- 발행일
- 2012
- 저널명
- 한국콘텐츠학회 논문지
- 권
- 12
- 호
- 10
- 페이지
- 541 ~ 554
- 출판사
- 한국콘텐츠학회
- 발행국가
- 대한민국
- 분량
- 14 페이지
- ISSN
- P 1598-4877