애니메이션과 인터랙티브 미디어를 활용한 디지털 놀이터 설치 사례 연구

초록

In this research, we intended to present a case study on <Galaxy Kids Park> installed in June 2016vat BestKids of Seoul Land. On the theme of 'Engineering' and ‘Arts’ convergence, Media Arts Lab of Graduate School of Advanced Imaging Science, Animation Character Research Lab at ChungAng University and TakToon Enterprise created ‘Digital playground’ through ‘CFT(Cross Functional Team)’ con- vergence studies. The characters of TV animation GALAXY KIDS aired on KBS, are lo- cated around the <GALAXY KIDS Park>, and motion recognition sensor, interactive media based on wind velocity sensor using the characters and computer are also installed. <GALAXY KIDS PARK> induces children their reactions and behavior of its in- teractive media, and make children acquire experience of familiarity with the animation characters, also suggests a direction for development on Korea’s theme park for children.

키워드

디지털놀이터; 갤럭시키즈; 어린이테마파크; 인터랙티브 기술; 탁툰엔터프라이즈; 키네틱; digital playground; Galaxy Kids; kids theme park; interactive media technique; Taktoon Enterprise; Kinetic
제목
애니메이션과 인터랙티브 미디어를 활용한 디지털 놀이터 설치 사례 연구
저자
김탁훈; 김미애
발행일
2016-09
저널명
애니메이션연구
권
12
호
3
페이지
76 ~ 96